So this day is really approaching! Very soon Telltale Games will allow us to get into the “broken psyche” of Bruce Wayne, to then find “significant and far -reaching consequences” of his choice as a dark knight.

Today, the developers presented the first full -fledged trailer for the premiere episode Batman: Episode 1 – Realm of Shadows, Giving an idea of ​​the plot of the upcoming interactive series with an impressive acting and emphasis on the personality of the famous multimilliarder from Gotham, and not on his superhero alter ego.

According to the same video, the release of the long -awaited Batman: Episode 1 On all declared platforms (PlayStation 3, PlayStation 4, PC, Mac, Xbox 360, Xbox One, iOS and Android) will take place exactly two weeks later – August 2. Whereas on physical media, the first part with access to the rest of the episodes, we recall, will be released no earlier than September 16.

July 19, 2016 Rise of the Tomb Raider will be released on the PlayStation 4 with a new chapter supporting the PlayStation VR, and not only

July 19, 2016 Thriller about unethical scientists The Assembly entered the PC with support for Oculus Rift and Vive

Batman: The Telltale Series

The best comments

The only two projects casinosnogamstop.co.uk that Telltale were really successful in my opinion are the Wolf Among Us and Tales from Borderlands, this is not a short extent due to the fact that the universes and both settings are such a Sell-shearing style (it is generally originally like that) that they love to use so much) because, apparently, their artists only know how to draw, But neither the walking, nor the game of thrones, or even more so the story of the dark knight, defeating the villains in the night, on the streets of the gloomy and rainy city, this style does not fit stupidly!

They can not make these lines thinner, add more details!? Well, they like to shove this Sell-Schuding everywhere without analysis, ok, but let them at least look at the style of original comics!

I apologize, this absurdity infuriates me in 2016. There is such a thing as a style, as a choice of an artist, but it’s just some kind of crap, and not a style when they shove the same drawing everywhere with this fat stinging and do not even soar about doing something really unique. Ugh damn it. I’d better go again with the original Dilogy from Rocksteady, I’ll reproduce and maybe for Arkham Knight, the atmosphere is normally felt there!

So, eol-fades, are there few engines in the market? Let them buy at least UE4, otherwise the team does not update the engine, nor the drawing do not improve what they do at all? It is necessary to develop, otherwise such creativity and such developers in the furnace. Given how well they were sold and their game series are still sold, they can certainly afford to buy technology better.

P.S. They really improved animation, it is noticeable. Only now everything looks very flat and expensive, you need to step up with the times.

Judging by the systems, those Indians who ported the Knights of Arkham are now working on TELTLEL.It seems that they have some personal accounts with Batman.

Different comics have a different drawing that arises just due to differences in the setting and atmosphere of different comics and for a very long time high-budget comics are not drawn with such a terrifyingly small number of details and such strokes (I apologize that I am so often focused on it, but it is really terrible).

What are you carrying? Only the blind will not see the difference in the graph between the old games of Taylov and Batman. Your memory draws them too beautifully for you, the new Batman looks much better. It’s like cries about the unchanging engine of sorphanas, although the series was very good in the count along with the output of AW, BO3 continued this. (No, I am not a fan of Taylov, I consider them wildly overhanded and from all their games I only liked the burgundy (sorry), I liked the 2015 Goti with a witcher for a couple of personally for me (I didn’t play the wolf, you can not describe my magnificence to me))

I really would not want to see Joker the main villain of the game, so many works of Batman’s struggle with one only Joker have already been shot and written that he personally had bored with me. After all, there are a lot of other, no less spelled out “villains”, with their own history and charisma, why once again show the Joker? We will not see anything new from the next story with him, everything has already been chewed from various sides, so why do we have a repetition of the old plot that we have already seen? Why not introduce a penguin, mysterious or frieze? They did not flash on the main roles in a really powerful story for so long that the image from the films was entrenched behind them, but the characters have such potential! There is also a black mask, which in itself would become a good antagonist Batman, a kind of embodiment of the criminal world. Or you can introduce beginners, those whom we rarely saw outside comics.

Simply, the Joker became the main enemy already such a huge number of times that you involuntarily expect his appearance in this game, it is not clear what he will be and why he will be here, but at the end of the video his laugh is clearly heard. I hope that they will be able to surprise us.

They develop 3-4 projects in parallel. The stump is clear that they will be on the same engine, only the plot and scenery change. To take and master the new engine in such a tense schedule – akin to suicide. They will not lay down in any deadline. I also want to see the interactive comics of TELLTALALE with a new beautiful and detailed graphic component (the gameplay would also not hurt to update and diversify a little, but this is a matter of taste), but in such a production hell they will not exactly do this. Maybe later, when they are raked with all announced projects.

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